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Chop Trees for Treasure Wiki
Data + tool · checked September 2026 (gameplay captured September 12, 2026; reviewed September 19, 2026) · re-checked 2026-11-03

Treasure values: what every drop is worth

Treasures are the game’s entire economy: trees drop them, your backpack carries them, and the Sell Treasure stall converts them into the cash that buys choppers, rerolls and everything else. That makes the value table below the most useful numbers on this wiki — each row is a value the loot card or sell panel actually displayed in captured gameplay, with its own source note. Where the game itself showed two prices for one item, both are printed.

Every treasure observed so far

TreasureRaritySell valueSource
Coin PouchCommon$11Loot card / sell panel, Sept 12 2026 capture
Wooden GobletCommon$15Loot card / sell panel, Sept 12 2026 capture
Rusty KeyCommon$20Loot card / sell panel, Sept 12 2026 capture
Sapphire BottleUncommon$105Loot card / sell panel, Sept 12 2026 capture
Emerald RingUncommon$150Loot card / sell panel, Sept 12 2026 capture
Silver IdolUncommon$205Loot card / sell panel, Sept 12 2026 capture
Crystal Compass
Two instances observed at $640 and $875 — likely world/luck variance.
Rare$640–$875 (both observed)Loot card / sell panel, Sept 12 2026 capture
Royal Scroll
Value seen in the sell panel; its rarity label was not visible in the capture.
Unknown$1,200Loot card / sell panel, Sept 12 2026 capture
Golden Scarab
Seen in a sell-panel inventory with its value below the fold.
Unknownnot yet capturedLoot card / sell panel, Sept 12 2026 capture

Values are what the loot card shows when a tree drops the item; observed across September 12, 2026 gameplay footage (frames inspected September 19, 2026), re-checked 2026-11-03. Crystal Compass appeared at two values ($640 and $875) — likely world/luck variance; we show both instead of picking one. Royal Scroll’s rarity label was cut off in the frame that showed its $1,200 value, so its rarity stays unlabeled rather than guessed.

Reading the ladder: what the bands mean

The observed values sort into three clean bands, and the bands tell you where to spend attention. The $11–$20 commons (Coin Pouch, Wooden Goblet, Rusty Key) are filler — they fill the bag fast and justify sell trips, but no one gets rich on pouches. The $105–$205 uncommons (Sapphire Bottle, Emerald Ring, Silver Idol) are the bread-and-butter of a mid-session bag: a single Emerald Ring is worth fourteen Coin Pouches, which is why luck — not bag space — becomes the constraint once you can reach uncommon-heavy pools. The rare band starts at the Crystal Compass ($640–$875 observed) and the Royal Scroll ($1,200) tops everything on record; one scroll out-earns a full early bag by itself (one observed sell-all totaled $3,055).

Practical translation for the loop: early on, sell when full and don’t discriminate. Once your axe reaches the blue/ice zone’s x50 trees, trip planning changes — the walk back is worth it because the pools there produced the Rare drops. That is also where luck rerolls start paying for themselves: x3 or x7 Luck states shift the drop table toward exactly the rows on this page that matter.

How selling works

  • Drops are picked up with E → “Loot?” and carried in the backpack (counters bottom-left). (September 12, 2026 capture)
  • The green Sell Treasure stall totals the bag in one panel — one observed sale totaled +$3,055. (September 12, 2026 capture)
  • Sell All banks the whole bag; a Sell x2 button (19 gems) doubles a sale when you hold the gems. (September 12, 2026 capture)
  • A full bag blocks pickups with “Not enough storage” until the next sell trip. (September 12, 2026 capture)

The Sell x2 button deserves a note: at 19 gems it doubles one sale, which is strongest the moment you bank a rare-heavy bag — doubling a $3,055 haul is worth far more than doubling a $90 pouch run. Gems being the premium currency, treat it as a lever for big sales only. When the bag fills mid-trip you’ll see “Not enough storage” — the full recovery routine →

Luck matters

  • Gameplay shows x1, x3 and x7 Luck banners; luck raises the odds of rarer drops. (September 12, 2026 capture)
  • Lucky Aura Rerolls (99 / 249 / 399 gems) swap your aura; the 50-pack is signed “boosted drop odds”. (Shop panel, September 12, 2026 capture)

Luck is the mechanism behind the Compass’s two prices being plausible, too — the capture cannot prove which variable moved the number, and luck-state differences between the two drops are one honest candidate. Upgrades & auras →

Tally your bag before you walk back

Worked example: 3 Coin Pouch + 2 Emerald Ring + 1 Royal Scroll = $33 + $300 + $1,200 = $1,533. The tool counts only values this page has sourced — the Golden Scarab stays out until a capture shows its price.

Coin Pouch Common$11$0
Wooden Goblet Common$15$0
Rusty Key Common$20$0
Sapphire Bottle Uncommon$105$0
Emerald Ring Uncommon$150$0
Silver Idol Uncommon$205$0
Crystal Compass Rare$875$0
Royal Scroll Unknown$1200$0
Add treasures to see your total — or use the table above.$0

Uses the observed loot-card values above. Golden Scarab is excluded until its value is captured. Values observed September 2026 — they may vary by world/luck; two Crystal Compass instances were observed ($640/$875).

Frequently asked questions

What is the most valuable treasure in +1 Chop Trees for Treasure?

The Royal Scroll at $1,200, seen in the sell panel. Among items with a readable rarity label, the Rare Crystal Compass leads at $875 (it also appeared at $640 — both values are shown).

Why does the Crystal Compass have two prices?

Two drops in the same capture showed $640 and $875. The footage cannot separate world level from luck as the cause, so the table keeps both observed values instead of averaging them.

How do I sell treasure?

Carry drops in your backpack to the green Sell Treasure stall and press Sell All — one observed sale totaled +$3,055. A Sell x2 button (19 gems) doubles a sale if you hold the gems.

What is the Golden Scarab worth?

The scarab appeared in a sell-panel inventory with its value below the fold — the only treasure whose value has never been on screen. The tally tool skips it rather than inventing a number.

Sources: loot cards and sell panels in the September 12, 2026 capture (inspected September 19, 2026). Full register on the sources page.

Do not treat the Golden Scarab’s missing value as zero — its price waits on a capture that shows it, and this treasures table updates the day one exists.